private AddActions ( int actionAmount ) : void | ||
actionAmount | int | |
return | void |
internal void AddActions(int actionAmount)
{
this.turnCounters.AddActions(this, actionAmount);
}
public override void DoSpecializedDurationActionAtBeginningOfTurn(PlayerState currentPlayer, GameState gameState) { currentPlayer.AddCoins(1); currentPlayer.AddActions(1); }