internal void DrawAdditionalCardsIntoHand(int count, GameState gameState) { for (int i = 0; i < count; ++i) { if (!DrawOneCardIntoHand(gameState)) { return; } } }
public override bool DoSpecializedTrash(PlayerState selfPlayer, GameState gameState) { selfPlayer.DrawAdditionalCardsIntoHand(3, gameState); return true; }