internal void AddCoins(int coinAmount)
{
this.turnCounters.AddCoins(this, coinAmount);
}
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true)) { currentPlayer.AddCoins(4); } else { currentPlayer.GainCardFromSupply(Estate.card, gameState); } }