ChessDotNet.Tests.ChessGameTests.TestGetValidMovesWhiteRook C# (CSharp) Method

TestGetValidMovesWhiteRook() private method

private TestGetValidMovesWhiteRook ( ) : void
return void
        public static void TestGetValidMovesWhiteRook()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, o, kw, o, kb, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, rw, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.White);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "D1", Player.White),
                new Move("D4", "D2", Player.White),
                new Move("D4", "D3", Player.White),
                new Move("D4", "D5", Player.White),
                new Move("D4", "D6", Player.White),
                new Move("D4", "D7", Player.White),
                new Move("D4", "D8", Player.White),
                new Move("D4", "A4", Player.White),
                new Move("D4", "B4", Player.White),
                new Move("D4", "C4", Player.White),
                new Move("D4", "E4", Player.White),
                new Move("D4", "F4", Player.White),
                new Move("D4", "G4", Player.White),
                new Move("D4", "H4", Player.White)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests