ChessDotNet.Tests.ChessGameTests.TestGetValidMovesBlackQueen C# (CSharp) Method

TestGetValidMovesBlackQueen() private method

private TestGetValidMovesBlackQueen ( ) : void
return void
        public static void TestGetValidMovesBlackQueen()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, o, kw, o, kb, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, qb, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.Black);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "D1", Player.Black),
                new Move("D4", "D2", Player.Black),
                new Move("D4", "D3", Player.Black),
                new Move("D4", "D5", Player.Black),
                new Move("D4", "D6", Player.Black),
                new Move("D4", "D7", Player.Black),
                new Move("D4", "D8", Player.Black),
                new Move("D4", "A4", Player.Black),
                new Move("D4", "B4", Player.Black),
                new Move("D4", "C4", Player.Black),
                new Move("D4", "E4", Player.Black),
                new Move("D4", "F4", Player.Black),
                new Move("D4", "G4", Player.Black),
                new Move("D4", "H4", Player.Black),
                new Move("D4", "A1", Player.Black),
                new Move("D4", "B2", Player.Black),
                new Move("D4", "C3", Player.Black),
                new Move("D4", "E5", Player.Black),
                new Move("D4", "F6", Player.Black),
                new Move("D4", "G7", Player.Black),
                new Move("D4", "H8", Player.Black),
                new Move("D4", "G7", Player.Black),
                new Move("D4", "F6", Player.Black),
                new Move("D4", "E5", Player.Black),
                new Move("D4", "C3", Player.Black),
                new Move("D4", "B2", Player.Black),
                new Move("D4", "A1", Player.Black)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests