ChessDotNet.Tests.ChessGameTests.TestGetValidMovesWhitePawn C# (CSharp) Method

TestGetValidMovesWhitePawn() private method

private TestGetValidMovesWhitePawn ( ) : void
return void
        public static void TestGetValidMovesWhitePawn()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { kw, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, kb, o, o, o, o },
                new[] { pb, o, pb, o, o, o, o, o },
                new[] { o, pw, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.White);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.B, 2));
            List<Move> expected = new List<Move>()
            {
                new Move("B2", "B3", Player.White),
                new Move("B2", "B4", Player.White),
                new Move("B2", "A3", Player.White),
                new Move("B2", "C3", Player.White)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests