ChessDotNet.Tests.ChessGameTests.TestGetValidMovesWhiteKing C# (CSharp) Method

TestGetValidMovesWhiteKing() private method

private TestGetValidMovesWhiteKing ( ) : void
return void
        public static void TestGetValidMovesWhiteKing()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, kb, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, kw, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.White);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "C3", Player.White),
                new Move("D4", "C4", Player.White),
                new Move("D4", "C5", Player.White),
                new Move("D4", "D3", Player.White),
                new Move("D4", "D5", Player.White),
                new Move("D4", "E3", Player.White),
                new Move("D4", "E4", Player.White),
                new Move("D4", "E5", Player.White)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests