Axiom.Core.SceneManager.SceneManager C# (CSharp) Method

SceneManager() public method

public SceneManager ( string name ) : System
name string
return System
        public SceneManager( string name )
			: base()
		{
			this.cameraList = new CameraCollection();
			this.sceneNodeList = new SceneNodeCollection();
			this.animationList = new AnimationCollection();
			this.animationStateList = new AnimationStateSet();
			this.regionList = new List<StaticGeometry.Region>();

			this.shadowCasterQueryListener = new ShadowCasterSceneQueryListener( this );

			// create the root scene node
			this.rootSceneNode = new SceneNode( this, "Root" );
			this.rootSceneNode.SetAsRootNode();
			this.defaultRootNode = this.rootSceneNode;

			this.name = name;

			// default to no fog
			this.fogMode = FogMode.None;

			// no shadows by default
			this.shadowTechnique = ShadowTechnique.None;

			// setup default shadow camera setup
			this._defaultShadowCameraSetup = new DefaultShadowCameraSetup();

			this.illuminationStage = IlluminationRenderStage.None;
			this.renderingNoShadowQueue = false;
			this.renderingMainGroup = false;
			this.shadowColor.a = this.shadowColor.r = this.shadowColor.g = this.shadowColor.b = 0.25f;
			this.shadowDirLightExtrudeDist = 10000;
			this.shadowIndexBufferSize = 51200;
			this.shadowTextureOffset = 0.6f;
			this.shadowTextureFadeStart = 0.7f;
			this.shadowTextureFadeEnd = 0.9f;
			this.shadowTextureSize = 512;
			this.shadowTextureCount = 1;
			this.findVisibleObjects = true;
			this.suppressRenderStateChanges = false;
			this.suppressShadows = false;
			this.shadowUseInfiniteFarPlane = true;
		}
SceneManager