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Axiom
Core
SceneManager
DestroyAllOverlays
Axiom.Core.SceneManager.DestroyAllOverlays C# (CSharp) Method
SceneManager Class Documentation
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Open project: mono-soc-2011/axiom
DestroyAllOverlays()
public
method
Destroys all the overlays.
public
DestroyAllOverlays
( ) :
void
return
void
public virtual void DestroyAllOverlays() { OverlayManager.Instance.DestroyAll(); }
SceneManager
ApplySceneAnimations
CheckShadowCasters
ClearScene
CreateAABBRegionQuery
CreateAnimation
CreateAnimationState
CreateBillboardSet
CreateCamera
CreateEntity
CreateIntersectionQuery
CreateLight
CreateManualObject
CreateMovableObject
CreateMovableText
CreateOverlay
CreatePlaneBoundedVolumeQuery
CreateRayQuery
CreateRibbonTrail
CreateSceneNode
CreateShadowTextures
CreateSkyDomePlane
CreateSkyboxPlane
CreateSphereRegionQuery
CreateStaticGeometry
DeriveShadowCasterPass
DeriveShadowReceiverPass
DestroyAllAnimationStates
DestroyAllAnimations
DestroyAllCameras
DestroyAllMovableObjects
DestroyAllMovableObjectsByType
DestroyAllOverlays
DestroyAllStaticGeometry
DestroyAnimation
DestroyAnimationState
DestroyCamera
DestroyMovableObject
DestroyOverlay
DestroySceneNode
DestroyShadowTextures
DestroyStaticGeometry
EnableHardwareShadowExtrusion
EnsureShadowTexturesCreated
EstimateWorldGeometry
ExtractAllMovableObjectsByType
ExtractMovableObject
FindLightsAffectingFrustum
FindShadowCastersForLight
FindVisibleObjects
GetAnimation
GetAnimationState
GetBillboardSet
GetCamera
GetEntity
GetLight
GetManualObject
GetMaterial
GetMovableObject
GetMovableObjectCollection
GetMovableText
GetOverlay
GetRenderQueue
GetRibbonTrail
GetSceneNode
GetStaticGeometry
GetSuggestedViewpoint
HasMovableObject
HasStaticGeometry
InitRenderQueue
InitShadowCasterPass
InitShadowDebugPass
InitShadowModulativePass
InitShadowReceiverPass
InitShadowStencilPass
InitShadowVolumeMaterials
InjectMovableObject
InjectRenderWithPass
LoadWorldGeometry
ManualRender
NotifyAutoTrackingSceneNode
NotifyLightsDirty
OnRenderQueueEnded
OnRenderQueueStarted
OverrideRootSceneNode
PopulateLightList
PrepareRenderQueue
PrepareShadowTextures
PrepareWorldGeometry
QueueSkiesForRendering
RekeySceneNode
RemoveAllBillboardSets
RemoveAllCameras
RemoveAllEntities
RemoveAllLights
RemoveAllRibonTrails
RemoveBillboardSet
RemoveCamera
RemoveEntity
RemoveLight
RemoveRibbonTrail
RenderAdditiveStencilShadowedQueueGroupObjects
RenderAdditiveTextureShadowedQueueGroupObjects
RenderBasicQueueGroupObjects
RenderModulativeStencilShadowedQueueGroupObjects
RenderModulativeTextureShadowedQueueGroupObjects
RenderQueueGroupObjects
RenderScene
RenderShadowVolumesToStencil
RenderSingleObject
RenderSingleShadowVolumeToStencil
RenderSolidObjects
RenderTextureShadowCasterQueueGroupObjects
RenderTextureShadowReceiverQueueGroupObjects
RenderTransparentObjects
RenderTransparentShadowCasterObjects
RenderVisibleObjects
ResetViewProjectionMode
RestoreRootSceneNode
SceneManager
SetFog
SetPass
SetShadowTextureSettings
SetShadowVolumeStencilState
SetSkyBox
SetSkyDome
SetSkyPlane
SetViewport
SetWorldGeometry
UpdateGpuProgramParameters
UpdateRenderQueueGroupSplitOptions
UpdateRenderQueueSplitOptions
UpdateSceneGraph
UseRenderableViewProjection
ValidatePassForRendering
ValidateRenderableForRendering
dispose