protected void GenerateScene()
{
((Axiom.SceneManagers.Multiverse.SceneManager)scene).SetWorldParams(terrainGenerator, new DefaultLODSpec());
scene.LoadWorldGeometry("");
Axiom.SceneManagers.Multiverse.TerrainManager.Instance.ShowOcean = displayOcean;
scene.AmbientLight = new ColorEx(0.8f, 0.8f, 0.8f);
Light light = scene.CreateLight("MainLight");
light.Type = LightType.Directional;
Vector3 lightDir = new Vector3(-80 * oneMeter, -70 * oneMeter, -80 * oneMeter);
lightDir.Normalize();
light.Direction = lightDir;
light.Position = -lightDir;
light.Diffuse = ColorEx.White;
light.SetAttenuation(1000 * oneMeter, 1, 0, 0);
return;
}