public FindVisibleObjects ( |
||
camera | ||
onlyShadowCasters | bool | |
return | void |
public virtual void FindVisibleObjects( Camera camera, bool onlyShadowCasters )
{
// ask the root node to iterate through and find visible objects in the scene
this.rootSceneNode.FindVisibleObjects( camera,
this.GetRenderQueue(),
true,
this.displayNodes,
onlyShadowCasters );
}