Axiom.Core.SceneManager.DestroyAllMovableObjects C# (CSharp) Method

DestroyAllMovableObjects() public method

public DestroyAllMovableObjects ( ) : void
return void
		public void DestroyAllMovableObjects()
		{
			foreach ( KeyValuePair<string, MovableObjectCollection> col in this.movableObjectCollectionMap )
			{
				MovableObjectCollection coll = col.Value;
				lock ( coll )
				{
					if ( Root.Instance.HasMovableObjectFactory( col.Key ) )
					{
						// Only destroy if we have a factory instance; otherwise must be injected
						MovableObjectFactory factory = Root.Instance.GetMovableObjectFactory( col.Key );
						foreach ( MovableObject movableObject in coll.Values )
						{
							if ( movableObject.Manager == this )
							{
								MovableObject tmp = movableObject;
								factory.DestroyInstance( ref tmp );
							}
						}
						coll.Clear();
					}
				}
			}
			this.movableObjectCollectionMap.Clear();
		}
SceneManager