//PhotonNetwork function for handling when PlayerLeaves the room
//need to inherit from MonoBehaviourPunCallbacks to use this
public override void OnPlayerLeftRoom(Player otherPlayer)
{
if (otherPlayer == PhotonNetwork.LocalPlayer && photonView.IsMine && PhotonNetwork.OfflineMode == false)
{
PhotonNetwork.RemoveRPCs(PhotonNetwork.LocalPlayer);
}
}