public static void CloseConnection(PhotonPlayer kickPlayer)
{
if (!VerifyCanUseNetwork())
{
return;
}
if (!player.isMasterClient)
{
Debug.LogError("CloseConnection: Only the masterclient can kick another player.");
}
if (kickPlayer == null)
{
Debug.LogError("CloseConnection: No such player connected!");
}
else
{
int[] rec = new int[1];
rec[0] = kickPlayer.ID;
networkingPeer.OpRaiseEvent(PhotonNetworkMessages.CloseConnection, null, true, 0, rec);
}
}