public static void NetworkStatisticsReset() { networkingPeer.TrafficStatsReset(); }
public override void OnJoinedLobby() { base.OnJoinedLobby(); //Debug.Log("Onjoin Lobby "+PhotonNetwork.NetworkClientState); OnJoinLobby.OnNext(Unit.Default); //PhotonNetwork.ReconnectAndRejoin(); PhotonNetwork.NetworkStatisticsReset(); }