PhotonNetwork.Connect C# (CSharp) Method

Connect() private method

private Connect ( string serverAddress, int port, string uniqueGameID ) : void
serverAddress string
port int
uniqueGameID string
return void
    public static void Connect(string serverAddress, int port, string uniqueGameID)
    {
        Connect(serverAddress, port, uniqueGameID, "1.0");
    }

Same methods

PhotonNetwork::Connect ( string serverAddress, int port, string appID, string gameVersion ) : void

Usage Example

Ejemplo n.º 1
0
    public void ConnectToPhoton()
    {
        if (PhotonNetwork.connected)
        {
            Debug.LogError("cannot switch server when connect");
        }

        Debug.Log(PhotonNetwork.playerName);

        PhotonNetwork.PhotonServerSettings.ServerAddress =
            PhotonNetwork.PhotonServerSettings._serverAddressList[MultiplayerDataManager.Instance.PhotonServerSelectIndex];

        PhotonNetwork.networkingPeer.CrcEnabled = true;
        PhotonNetwork.SwitchToProtocol(PhotonNetwork.PhotonServerSettings.ConnectionProtocol);
        //PhotonNetwork.PhotonServerSettings.ServerPort = 4530;

        string gameVersion = string.Empty;

#if DEVELOPMENT_BUILD
        gameVersion = FCConst.PHOTON_CONNECT_VERSION_STAGE;
#else
        gameVersion = FCConst.PHOTON_CONNECT_VERSION_LIVE;
#endif
        PhotonNetwork.Connect(PhotonNetwork.PhotonServerSettings.ServerAddress,
                              PhotonNetwork.PhotonServerSettings.ServerPort,
                              PhotonNetwork.PhotonServerSettings.AppID,
                              gameVersion);


        //	PhotonNetwork.ConnectUsingSettings("0.0.1");
    }
All Usage Examples Of PhotonNetwork::Connect