public static void Disconnect()
{
if (offlineMode)
{
offlineMode = false;
networkingPeer.State = PeerState.Disconnecting;
networkingPeer.OnStatusChanged(StatusCode.Disconnect);
return;
}
if (networkingPeer == null)
{
return; // Surpress error when quitting playmode in the editor
}
networkingPeer.Disconnect();
}