internal void AcceptConnection(NetConnection conn)
{
// LogDebug("Accepted connection " + conn);
conn.InitExpandMTU(NetTime.Now);
_handshakeManager.RemoveHandshake(conn.m_remoteEndPoint);
lock (m_connections)
{
if (m_connections.Contains(conn))
{
LogWarning("AcceptConnection called but m_connection already contains it!");
}
else
{
m_connections.Add(conn);
m_connectionLookup.Add(conn.m_remoteEndPoint, conn);
}
}
}