Lidgren.Network.NetConnection.Heartbeat C# (CSharp) Method

Heartbeat() private method

private Heartbeat ( float now, uint frameCounter ) : void
now float
frameCounter uint
return void
        internal void Heartbeat(float now, uint frameCounter)
        {
            m_peer.VerifyNetworkThread();

            NetException.Assert(m_status != NetConnectionStatus.InitiatedConnect && m_status != NetConnectionStatus.RespondedConnect);

            if ((frameCounter % m_infrequentEventsSkipFrames) == 0)
            {
                if (now > m_timeoutDeadline)
                {
                    //
                    // connection timed out
                    //
                    m_peer.LogVerbose("Connection timed out at " + now + " deadline was " + m_timeoutDeadline);
                    ExecuteDisconnect("Connection timed out", true);
                    return;
                }

                // send ping?
                if (m_status == NetConnectionStatus.Connected)
                {
                    if (now > m_sentPingTime + m_peer.m_configuration.m_pingInterval)
                        SendPing();

                    // handle expand mtu
                    MTUExpansionHeartbeat(now);
                }

                if (m_disconnectRequested)
                {
                    ExecuteDisconnect(m_disconnectMessage, true);
                    return;
                }
            }

            bool connectionReset; // TODO: handle connection reset

            //
            // Note: at this point m_sendBufferWritePtr and m_sendBufferNumMessages may be non-null; resends may already be queued up
            //

            byte[] sendBuffer = m_peer.m_sendBuffer;
            int mtu = m_currentMTU;

            if ((frameCounter % m_messageCoalesceFrames) == 0) // coalesce a few frames
            {
                //
                // send ack messages
                //
                while (m_queuedOutgoingAcks.Count > 0)
                {
                    int acks = (mtu - (m_sendBufferWritePtr + 5)) / 3; // 3 bytes per actual ack
                    if (acks > m_queuedOutgoingAcks.Count)
                        acks = m_queuedOutgoingAcks.Count;

                    NetException.Assert(acks > 0);

                    m_sendBufferNumMessages++;

                    // write acks header
                    sendBuffer[m_sendBufferWritePtr++] = (byte)NetMessageType.Acknowledge;
                    sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
                    sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
                    int len = (acks * 3) * 8; // bits
                    sendBuffer[m_sendBufferWritePtr++] = (byte)len;
                    sendBuffer[m_sendBufferWritePtr++] = (byte)(len >> 8);

                    // write acks
                    for (int i = 0; i < acks; i++)
                    {
                        NetTuple<NetMessageType, int> tuple;
                        m_queuedOutgoingAcks.TryDequeue(out tuple);

                        //m_peer.LogVerbose("Sending ack for " + tuple.Item1 + "#" + tuple.Item2);

                        sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item1;
                        sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item2;
                        sendBuffer[m_sendBufferWritePtr++] = (byte)(tuple.Item2 >> 8);
                    }

                    if (m_queuedOutgoingAcks.Count > 0)
                    {
                        // send packet and go for another round of acks
                        NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
                        m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connectionReset);
                        m_statistics.PacketSent(m_sendBufferWritePtr, 1);
                        m_sendBufferWritePtr = 0;
                        m_sendBufferNumMessages = 0;
                    }
                }

                //
                // Parse incoming acks (may trigger resends)
                //
                NetTuple<NetMessageType, int> incAck;
                while (m_queuedIncomingAcks.TryDequeue(out incAck))
                {
                    //m_peer.LogVerbose("Received ack for " + acktp + "#" + seqNr);
                    NetSenderChannelBase chan = m_sendChannels[(int)incAck.Item1 - 1];

                    // If we haven't sent a message on this channel there is no reason to ack it
                    if (chan == null)
                        continue;

                    chan.ReceiveAcknowledge(now, incAck.Item2);
                }
            }

            //
            // send queued messages
            //
            if (m_peer.m_executeFlushSendQueue)
            {
                for (int i = m_sendChannels.Length - 1; i >= 0; i--)    // Reverse order so reliable messages are sent first
                {
                    var channel = m_sendChannels[i];
                    NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
                    if (channel != null)
                        channel.SendQueuedMessages(now);
                    NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
                }
            }

            //
            // Put on wire data has been written to send buffer but not yet sent
            //
            if (m_sendBufferWritePtr > 0)
            {
                m_peer.VerifyNetworkThread();
                NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
                m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connectionReset);
                m_statistics.PacketSent(m_sendBufferWritePtr, m_sendBufferNumMessages);
                m_sendBufferWritePtr = 0;
                m_sendBufferNumMessages = 0;
            }
        }

Usage Example

        /// <summary>
        /// Sends unsent messages and reads new messages from the wire
        /// </summary>
        protected override void Heartbeat()
        {
            double now = NetTime.Now;

            m_heartbeatCounter.Count(now);

            if (m_shutdownRequested)
            {
                PerformShutdown(m_shutdownReason);
                return;
            }

            if (m_connectRequested)
            {
                PerformConnect();
            }

            // read messages from network
            BaseHeartbeat(now);

            if (m_serverConnection != null)
            {
                m_serverConnection.Heartbeat(now);                 // will send unsend messages etc.
            }
        }
All Usage Examples Of Lidgren.Network.NetConnection::Heartbeat