internal void ExecuteDisconnect(string reason, bool sendByeMessage)
{
m_peer.VerifyNetworkThread();
// clear send queues
for (int i = 0; i < m_sendChannels.Length; i++)
{
NetSenderChannelBase channel = m_sendChannels[i];
if (channel != null)
channel.Reset();
}
if (sendByeMessage)
SendDisconnect(reason, true);
if (m_status == NetConnectionStatus.ReceivedInitiation)
{
// nothing much has happened yet; no need to send disconnected status message
m_status = NetConnectionStatus.Disconnected;
}
else
{
SetStatus(NetConnectionStatus.Disconnected, reason);
}
// in case we're still in handshake
lock (m_peer.m_handshakes)
m_peer.m_handshakes.Remove(m_remoteEndPoint);
m_disconnectRequested = false;
m_connectRequested = false;
m_handshakeAttempts = 0;
}