FB.PosePlus.PoseBoneMatrix.UpdateTranLerp C# (CSharp) Method

UpdateTranLerp() public method

public UpdateTranLerp ( Transform trans, PoseBoneMatrix mix, float lerp ) : void
trans Transform
mix PoseBoneMatrix
lerp float
return void
        public void UpdateTranLerp(Transform trans, PoseBoneMatrix mix, float lerp)
        {
            trans.localScale = Vector3.Lerp(s, mix.s, lerp);
            trans.localPosition = Vector3.Lerp(t, mix.t, lerp);

            if (r.z != 0 && mix.r.z != 0)
                //Debug.Log("have wrong.see it:" + mix.r + ',' + r);
                trans.localRotation = Quaternion.Lerp(r, mix.r, lerp);


        }
        public void UpdateTran(Transform trans, bool bAdd)