FB.PosePlus.PoseBoneMatrix.QuaternionEqual C# (CSharp) Method

QuaternionEqual() static private method

static private QuaternionEqual ( Quaternion left, Quaternion right ) : bool
left UnityEngine.Quaternion
right UnityEngine.Quaternion
return bool
        static bool QuaternionEqual(Quaternion left, Quaternion right)
        {
            return left.x == right.x && left.y == right.y && left.z == right.z && left.w == right.w;

        }
        public void Record(Transform trans, PoseBoneMatrix last)