public void UpdateTranLerp(Transform trans, PoseBoneMatrix mix, float lerp)
{
trans.localScale = Vector3.Lerp(s, mix.s, lerp);
trans.localPosition = Vector3.Lerp(t, mix.t, lerp);
if (r.z != 0 && mix.r.z != 0)
//Debug.Log("have wrong.see it:" + mix.r + ',' + r);
trans.localRotation = Quaternion.Lerp(r, mix.r, lerp);
}
public void UpdateTran(Transform trans, bool bAdd)