public virtual void processAllTriangles(SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 aabbMin, SWIGTYPE_p_btVector3 aabbMax)
{
BulletCollisionPINVOKE.btBvhTriangleMeshShape_processAllTriangles(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(callback), SWIGTYPE_p_btVector3.getCPtr(aabbMin), SWIGTYPE_p_btVector3.getCPtr(aabbMax));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}