public virtual void setLocalScaling(SWIGTYPE_p_btVector3 scaling)
{
BulletCollisionPINVOKE.btBvhTriangleMeshShape_setLocalScaling(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(scaling));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}