public void performRaycast(SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 raySource, SWIGTYPE_p_btVector3 rayTarget)
{
BulletCollisionPINVOKE.btBvhTriangleMeshShape_performRaycast(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(callback), SWIGTYPE_p_btVector3.getCPtr(raySource), SWIGTYPE_p_btVector3.getCPtr(rayTarget));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}