BulletCSharp.btBvhTriangleMeshShape.processAllTriangles C# (CSharp) Method

processAllTriangles() public method

public processAllTriangles ( SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 aabbMin, SWIGTYPE_p_btVector3 aabbMax ) : void
callback SWIGTYPE_p_btTriangleCallback
aabbMin SWIGTYPE_p_btVector3
aabbMax SWIGTYPE_p_btVector3
return void
        public virtual void processAllTriangles(SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 aabbMin, SWIGTYPE_p_btVector3 aabbMax)
        {
            BulletCollisionPINVOKE.btBvhTriangleMeshShape_processAllTriangles(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(callback), SWIGTYPE_p_btVector3.getCPtr(aabbMin), SWIGTYPE_p_btVector3.getCPtr(aabbMax));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }