BulletCSharp.btBvhTriangleMeshShape.btBvhTriangleMeshShape C# (CSharp) Method

btBvhTriangleMeshShape() private method

private btBvhTriangleMeshShape ( IntPtr cPtr, bool cMemoryOwn ) : System
cPtr System.IntPtr
cMemoryOwn bool
return System
        internal btBvhTriangleMeshShape(IntPtr cPtr, bool cMemoryOwn)
        {
            swigCMemOwn = cMemoryOwn;
            swigCPtr = new HandleRef(this, cPtr);
            swigWrapPtr = new SWIGTYPE_p_btCollisionShape(cPtr, true);
        }

Same methods

btBvhTriangleMeshShape::btBvhTriangleMeshShape ( SWIGTYPE_p_btStridingMeshInterface meshInterface, bool useQuantizedAabbCompression ) : System
btBvhTriangleMeshShape::btBvhTriangleMeshShape ( SWIGTYPE_p_btStridingMeshInterface meshInterface, bool useQuantizedAabbCompression, SWIGTYPE_p_btVector3 bvhAabbMin, SWIGTYPE_p_btVector3 bvhAabbMax ) : System
btBvhTriangleMeshShape::btBvhTriangleMeshShape ( SWIGTYPE_p_btStridingMeshInterface meshInterface, bool useQuantizedAabbCompression, SWIGTYPE_p_btVector3 bvhAabbMin, SWIGTYPE_p_btVector3 bvhAabbMax, bool buildBvh ) : System
btBvhTriangleMeshShape::btBvhTriangleMeshShape ( SWIGTYPE_p_btStridingMeshInterface meshInterface, bool useQuantizedAabbCompression, bool buildBvh ) : System