void connector_ObjectStatusUpdatePacketReceived(object sender, PackageEventArgs e)
{
if (GameInProgress)
{
if (e != null)
{
if (e.ReceivedPacket != null)
{
ObjectStatusUpdatePacket objectStat = e.ReceivedPacket.Package as ObjectStatusUpdatePacket;
if (objectStat != null)
{
if (objectStat.SubPacketType == ObjectStatusUpdateSubPacketType.MainPlayerUpdateSubPacket)
{
MainPlayerUpdateSubPacket mainPlayer = objectStat.SubPacket as MainPlayerUpdateSubPacket;
if (mainPlayer != null)
{
// || mainPlayer.ShipNumber == null
if (mainPlayer.RedAlert != null && ((mainPlayer.ShipNumber != null && mainPlayer.ShipNumber == (SelectedShip + 1))))
{
redAlertEnabled = Convert.ToBoolean(mainPlayer.RedAlert.Value);
View.RedAlertEnabled = redAlertEnabled;
}
// || mainPlayer.ShipNumber == null
if (mainPlayer.ShieldState != null && ((mainPlayer.ShipNumber != null && mainPlayer.ShipNumber == (SelectedShip + 1))))
{
shieldsRaised = Convert.ToBoolean(mainPlayer.ShieldState.Value);
View.ShieldsRaised = shieldsRaised;
if (shieldsRaised && ShieldsMustBeDown)
{
SendDropShields();
}
}
}
}
}
}
}
}
}