void ConnectorSubscribe()
{
connector.ConnectionLost += connector_ConnectionLost;
connector.ObjectStatusUpdatePacketReceived += connector_ObjectStatusUpdatePacketReceived;
connector.GameMessagePacketReceived += connector_GamesMessagePacketReceived;
connector.GameStartPacketReceived += connector_GameStartPacketReceived;
connector.StationStatusPacketReceived += connector_StationStatusPacketReceived;
connector.Connected += connector_Connected;
connector.UnableToConnect += connector_UnableToConnect;
}