void ZeroAllButWarpEnergy()
{
if (GameInProgress)
{
//for (int i = 0; i < 2; i++)
//{
foreach (ShipSystem st in Enum.GetValues(typeof(ShipSystem)))
{
if (st != ShipSystem.WarpJumpDrive)
{
//connector.SendPackage(EngSetEnergySubPacket.GetPacket(st, 0));
connector.SendEngSetEnergySubPacket(serverID, st, 0);
}
}
//}
}
}
void MaxWarpEnergy()