void MaxWarpEnergy()
{
if (GameInProgress)
{
//for (int i = 0; i < 2; i++)
//{
//connector.SendPackage(EngSetEnergySubPacket.GetPacket(ShipSystems.WarpJumpDrive, 1));
connector.SendEngSetEnergySubPacket(serverID, ShipSystem.WarpJumpDrive, 1);
//}
}
}
void ZeroWarpEnergy()