void ConnectorUnsubscribe()
{
connector.ConnectionLost -= connector_ConnectionLost;
connector.ObjectStatusUpdatePacketReceived -= connector_ObjectStatusUpdatePacketReceived;
connector.GameMessagePacketReceived -= connector_GamesMessagePacketReceived;
connector.Connected -= connector_Connected;
connector.GameStartPacketReceived -= connector_GameStartPacketReceived;
connector.UnableToConnect -= connector_UnableToConnect;
}
void connector_GameStartPacketReceived(object sender, PackageEventArgs e)