Beyond_Beyaan.Screens.SituationReport.Update C# (CSharp) Method

Update() public method

public Update ( int mouseX, int mouseY, float frameDeltaTime ) : bool
mouseX int
mouseY int
frameDeltaTime float
return bool
        public bool Update(int mouseX, int mouseY, float frameDeltaTime)
        {
            /*if (!isVisible)
            {
                return false;
            }

            SitRepManager sitRepManager = gameMain.EmpireManager.CurrentEmpire.SitRepManager;
            int maxVisible = AMOUNT_VISIBLE;

            if (sitRepManager.Items.Count < AMOUNT_VISIBLE)
            {
                maxVisible = sitRepManager.Items.Count;
            }
            else
            {
                if (scrollBar.UpdateHovering(mouseX, mouseY, frameDeltaTime))
                {
                    topIndex = scrollBar.TopIndex;
                    RefreshLabels(sitRepManager);
                }
            }
            for (int i = 0; i < maxVisible; i++)
            {
                buttons[i].UpdateHovering(mouseX, mouseY, frameDeltaTime);
            }*/
            return false;
        }