Beyond_Beyaan.Screens.SituationReport.MouseUp C# (CSharp) Method

MouseUp() public method

public MouseUp ( int x, int y ) : bool
x int
y int
return bool
        public bool MouseUp(int x, int y)
        {
            /*if (!isVisible)
            {
                return false;
            }

            SitRepManager sitRepManager = gameMain.EmpireManager.CurrentEmpire.SitRepManager;
            int maxVisible = AMOUNT_VISIBLE;

            if (sitRepManager.Items.Count < AMOUNT_VISIBLE)
            {
                maxVisible = sitRepManager.Items.Count;
            }
            else
            {
                if (scrollBar.MouseUp(x, y))
                {
                    topIndex = scrollBar.TopIndex;
                    RefreshLabels(sitRepManager);
                }
            }
            for (int i = 0; i < maxVisible; i++)
            {
                if (buttons[i].MouseUp(x, y))
                {
                    SitRepItem item = sitRepManager.Items[i + topIndex];
                    gameMain.ChangeToScreen(item.ScreenEventIsIn);
                    if (item.SystemEventOccuredAt != null)
                    {
                        gameMain.EmpireManager.CurrentEmpire.SelectedSystem = gameMain.EmpireManager.CurrentEmpire.SelectedSystem = item.SystemEventOccuredAt;
                        gameMain.EmpireManager.CurrentEmpire.SelectedFleetGroup = null;
                    }
                    if (item.PlanetEventOccuredAt != null)
                    {
                        for (int j = 0; j < item.SystemEventOccuredAt.Planets.Count; j++)
                        {
                            if (item.SystemEventOccuredAt.Planets[j] == item.PlanetEventOccuredAt)
                            {
                                gameMain.EmpireManager.CurrentEmpire.PlanetSelected = j;
                            }
                        }
                    }
                    if (item.PointEventOccuredAt != null)
                    {
                        gameMain.CenterGalaxyScreen(item.PointEventOccuredAt);
                    }
                    isVisible = false;
                }
            }*/
            return false;
        }