BBGamelib.SimpleAudioEngine.preloadBackgroundMusic C# (CSharp) Method

preloadBackgroundMusic() public method

public preloadBackgroundMusic ( string filePath ) : void
filePath string
return void
		public void preloadBackgroundMusic(string filePath){
			if (_preLoadedAudios == null)
				_preLoadedAudios = new Dictionary<string, AudioClip> ();
			string ext = Path.GetExtension(filePath);
			if(ext!=null && ext.Length>0)
				filePath = filePath.Replace (ext, "");
			AudioClip audio = Resources.Load<AudioClip> (filePath);
			if(audio==null)
				CCDebug.Warning ("cocos2d:SimpleAudioEngine: Audio {0} not found.", filePath);
			else
				_preLoadedAudios [filePath] = audio;
		}