BBGamelib.SimpleAudioEngine.getAudioClip C# (CSharp) Method

getAudioClip() private method

private getAudioClip ( string filePath ) : AudioClip
filePath string
return UnityEngine.AudioClip
		AudioClip getAudioClip(string filePath){
			string ext = Path.GetExtension(filePath);
			if(ext!=null && ext.Length>0)
				filePath = filePath.Replace (ext, "");
			AudioClip audio;
			if(_preLoadedAudios!=null && _preLoadedAudios.TryGetValue(filePath, out audio)){
				return audio;
			}
			audio = Resources.Load<AudioClip> (filePath);
			return audio;
		}