BBGamelib.SimpleAudioEngine.playAudio C# (CSharp) Method

playAudio() private method

private playAudio ( AudioClip audio, AudioSource source, bool loop, float volume ) : void
audio UnityEngine.AudioClip
source UnityEngine.AudioSource
loop bool
volume float
return void
		void playAudio(AudioClip audio, AudioSource source, bool loop, float volume){
			source.loop = loop;
			source.clip = audio;
			source.volume = volume;
			if (loop)
				source.Play ();
			else
				source.PlayOneShot (audio, volume);
		}