Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.CreateIndexBuffer C# (CSharp) Method

CreateIndexBuffer() public method

public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
return Axiom.Graphics.HardwareIndexBuffer
		public override Axiom.Graphics.HardwareIndexBuffer CreateIndexBuffer( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer )
		{
			D3DHardwareIndexBuffer buffer = new D3DHardwareIndexBuffer( this, type, numIndices, usage, device, false, useShadowBuffer );
			indexBuffers.Add( buffer );
			return buffer;
		}

Same methods

D3DHardwareBufferManagerBase::CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer