public void ReleaseDefaultPoolResources()
{
int iCount = 0;
int vCount = 0;
foreach ( D3DHardwareVertexBuffer buffer in vertexBuffers )
{
if ( buffer.ReleaseIfDefaultPool() )
vCount++;
}
foreach ( D3DHardwareIndexBuffer buffer in indexBuffers )
{
if ( buffer.ReleaseIfDefaultPool() )
iCount++;
}
LogManager.Instance.Write( "D3DHardwareBufferManager released:" );
LogManager.Instance.Write( "\t{0} unmanaged vertex buffers.", vCount );
LogManager.Instance.Write( "\t{0} unmanaged index buffers.", iCount );
}