Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.ReleaseDefaultPoolResources C# (CSharp) Method

ReleaseDefaultPoolResources() public method

public ReleaseDefaultPoolResources ( ) : void
return void
		public void ReleaseDefaultPoolResources()
		{
			int iCount = 0;
			int vCount = 0;

			foreach ( D3DHardwareVertexBuffer buffer in vertexBuffers )
			{
				if ( buffer.ReleaseIfDefaultPool() )
					vCount++;
			}

			foreach ( D3DHardwareIndexBuffer buffer in indexBuffers )
			{
				if ( buffer.ReleaseIfDefaultPool() )
					iCount++;
			}

			LogManager.Instance.Write( "D3DHardwareBufferManager released:" );
			LogManager.Instance.Write( "\t{0} unmanaged vertex buffers.", vCount );
			LogManager.Instance.Write( "\t{0} unmanaged index buffers.", iCount );
		}