Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.CreateVertexBuffer C# (CSharp) Method

CreateVertexBuffer() public method

public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVerts int
usage BufferUsage
return Axiom.Graphics.HardwareVertexBuffer
		public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage )
		{
			// call overloaded method with no shadow buffer
			return CreateVertexBuffer( vertexDeclaration, numVerts, usage, false );
		}

Same methods

D3DHardwareBufferManagerBase::CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer