Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.CreateIndexBuffer C# (CSharp) Method

CreateIndexBuffer() public method

public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
return Axiom.Graphics.HardwareIndexBuffer
		public override Axiom.Graphics.HardwareIndexBuffer CreateIndexBuffer( IndexType type, int numIndices, BufferUsage usage )
		{
			// call overloaded method with no shadow buffer
			return CreateIndexBuffer( type, numIndices, usage, false );
		}

Same methods

D3DHardwareBufferManagerBase::CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer