public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : |
||
type | IndexType | |
numIndices | int | |
usage | BufferUsage | |
useShadowBuffer | bool | |
return |
public override Axiom.Graphics.HardwareIndexBuffer CreateIndexBuffer( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer )
{
D3DHardwareIndexBuffer buffer = new D3DHardwareIndexBuffer( this, type, numIndices, usage, device, false, useShadowBuffer );
indexBuffers.Add( buffer );
return buffer;
}
D3DHardwareBufferManagerBase::CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : |