public void llSetColor(LSL_Vector color, int face) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return; if (face == ScriptBaseClass.ALL_SIDES) face = SceneObjectPart.ALL_SIDES; m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); }