public LSL_Vector llGetTextureScale(int side)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return new LSL_Vector();
Primitive.TextureEntry tex = m_host.Shape.Textures;
LSL_Vector scale;
if (side == -1)
{
side = 0;
}
scale.x = tex.GetFace((uint)side).RepeatU;
scale.y = tex.GetFace((uint)side).RepeatV;
scale.z = 0.0;
return scale;
}