protected LSL_Vector GetTextureOffset(ISceneChildEntity part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; LSL_Vector offset = new LSL_Vector(); if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { offset.x = tex.GetFace((uint)face).OffsetU; offset.y = tex.GetFace((uint)face).OffsetV; offset.z = 0.0; return offset; } return offset; }