Revert the aspect ratio to the screen's aspect ratio.
public void ResetAspect() { INTERNAL_CALL_ResetAspect(this); }
static public int ResetAspect(IntPtr l) { try{ UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l); self.ResetAspect(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }