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UnityEngine
Camera
IsFiltered
UnityEngine.Camera.IsFiltered C# (CSharp) Method
Camera Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
IsFiltered()
private
method
private
IsFiltered
(
GameObject
go
) :
bool
go
GameObject
return
bool
internal extern bool IsFiltered(GameObject go); internal void OnlyUsedForTesting1()
Camera
AddCommandBuffer
CalculateFrustumCorners
CalculateFrustumCornersInternal
CalculateObliqueMatrix
CopyFrom
DoClear
FireOnPostRender
FireOnPreCull
FireOnPreRender
GetAllCameras
GetCommandBuffers
GetHDRWarnings
GetScreenHeight
GetScreenWidth
GetStereoProjectionMatrices
GetStereoProjectionMatrix
GetStereoViewMatrices
GetStereoViewMatrix
INTERNAL_CALL_CalculateFrustumCornersInternal
INTERNAL_CALL_CalculateObliqueMatrix
INTERNAL_CALL_GetStereoProjectionMatrix
INTERNAL_CALL_GetStereoViewMatrix
INTERNAL_CALL_RaycastTry
INTERNAL_CALL_RaycastTry2D
INTERNAL_CALL_ResetAspect
INTERNAL_CALL_ResetCullingMatrix
INTERNAL_CALL_ResetFieldOfView
INTERNAL_CALL_ResetProjectionMatrix
INTERNAL_CALL_ResetReplacementShader
INTERNAL_CALL_ResetWorldToCameraMatrix
INTERNAL_CALL_ScreenPointToRay
INTERNAL_CALL_ScreenToViewportPoint
INTERNAL_CALL_ScreenToWorldPoint
INTERNAL_CALL_SetStereoProjectionMatrices
INTERNAL_CALL_SetStereoProjectionMatrix
INTERNAL_CALL_SetStereoViewMatrices
INTERNAL_CALL_SetStereoViewMatrix
INTERNAL_CALL_ViewportPointToRay
INTERNAL_CALL_ViewportToScreenPoint
INTERNAL_CALL_ViewportToWorldPoint
INTERNAL_CALL_WorldToScreenPoint
INTERNAL_CALL_WorldToViewportPoint
INTERNAL_get_backgroundColor
INTERNAL_get_cameraToWorldMatrix
INTERNAL_get_cullingMatrix
INTERNAL_get_nonJitteredProjectionMatrix
INTERNAL_get_pixelRect
INTERNAL_get_projectionMatrix
INTERNAL_get_rect
INTERNAL_get_velocity
INTERNAL_get_worldToCameraMatrix
INTERNAL_set_backgroundColor
INTERNAL_set_cullingMatrix
INTERNAL_set_nonJitteredProjectionMatrix
INTERNAL_set_pixelRect
INTERNAL_set_projectionMatrix
INTERNAL_set_rect
INTERNAL_set_worldToCameraMatrix
Internal_RenderToCubemapRT
Internal_RenderToCubemapTexture
IsFiltered
OnlyUsedForTesting1
OnlyUsedForTesting2
RaycastTry
RaycastTry2D
RemoveAllCommandBuffers
RemoveCommandBuffer
RemoveCommandBuffers
Render
RenderDontRestore
RenderToCubemap
RenderWithShader
ResetAspect
ResetCullingMatrix
ResetFieldOfView
ResetProjectionMatrix
ResetReplacementShader
ResetStereoProjectionMatrices
ResetStereoViewMatrices
ResetWorldToCameraMatrix
ScreenPointToRay
ScreenToViewportPoint
ScreenToWorldPoint
SetReplacementShader
SetStereoProjectionMatrices
SetStereoProjectionMatrix
SetStereoViewMatrices
SetStereoViewMatrix
SetTargetBuffers
SetTargetBuffersImpl
SetTargetBuffersMRTImpl
SetupCurrent
ViewportPointToRay
ViewportToScreenPoint
ViewportToWorldPoint
WorldToScreenPoint
WorldToViewportPoint