static public int RenderWithShader(IntPtr l)
{
try {
UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l);
UnityEngine.Shader a1;
checkType(l, 2, out a1);
System.String a2;
checkType(l, 3, out a2);
self.RenderWithShader(a1, a2);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}